Play calm/not too fast/not too aggressive (antonym to "busy"), 2. My teacher recommends it for white, but for black, he states that it is natural to immediately approach the opponent corner stone and start to mingle with it.Īlso, there is Japanese language book on playing white for high SDKs, linked below. One example is the splitting move ( ) where you can two-space-extend to either side and settle down.
So try to play a "busy" game (used widely in Japanese, not exactly a fighting game but a game where your opponent would continuously have to worry about the local situation) where your advantage of one more stone will morph into komi-plus points advantage. So try to play a calm building game and let komi kick in.įor black, you have komi against you but have one more stone on the board. Just a kyu, so I will introduce what my teacher (8d-9d tygem) had to say.įor white, you have komi on your side but one less stone on the board. If you played black as white, or white as black, you would very unlikely make more than maybe 1 such mistake in an entire game, if even that. But still, you have a long and painful road ahead of you fixing even the most glaring and obvious and pervasive of mistakes that you make.
I like to think I manage to play a two or three of proper moves inbetween my +10pt blunders, due to my years of training and practice. I'm too weak to discuss those differences at any length, they are way above my level.Ĭompare this to the fact that at 20k level, you make +10pt mistakes with almost every move. At AI levels there are actually moves(way above best human players) there actually are moves we can spot that AI would make as one color but not the other. Maybe at extremely high amateur dan levels you start to notice these.
#BLACK AND WHITE GAME STRATEGY PRO#
And there are a ton of actually impactful things I know I'm doing wrong and should improve on.Īt some pro level this starts to become relevant. Like, amateur dans are sometimes considered pretty strong, but I still wouldn't have got a clue about any sort of significant difference between the two sides. There are some extremely minute differences. This black vs white difference thing isn't a particularly fruitful path toward anything. in plenty of familiar game play mechanics from classic real-time strategy. Impress other villages with miracles and your creature and holy artefacts. I'm not trying to overstudy, but I do want to familiarize myself with different approaches to experiment with Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not. Forests are the most important resource in the game.